Parallax


Today I've finished Parallax logic applied to background. It works fine and automatic calculates a factor relative to the distance set in 3d world up to -2000 in Y axis. This means,  at  -2000 the BG have the same speed as the player. So at -1000 the speed is 0.5 player speed and from that you have a linear scale. But outside 0 to -2000 shit happens. maybe i should block the logic if the BG get some number outside that range. Nah, that would be to much professional :) ..... ( actually i did the 0 to -2000 restriction  :/ , I'm very not unprofessional)

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